Skyrim Uunp Armor Mods

Skyrim Uunp Armor Mods Average ratng: 5,7/10 4021 votes

Looking for the latest Poser release?Big ol’ halo’s poser button on the menu up there ^^^^High Poly Hands and Feet for UNP/7B BodiesThis mod replaces you UNP feet and hands with high poly, smoother, more precisely (and realistically) weighted models.Why do you want it?Well, if you’re just playing the game and don’t really care much about things like cosmetics, or screenshots, you probably don’t. However, for those of you who do care about cosmetics and screenshots, especially when it comes to using poses, these meshes look far better than the UNP originals, or better hands. They are weighted to bend much more realistically, which means all those hand angles in poses in animations will look much better. I also did some minor reshaping to the feet to give them a slightly more feminine look. Also, a lot less pointy bits. See the screenshots for examples of how these meshes look under stress.High poly?That means it has a bunch more faces and vertices. By design, the mesh is much bigger, so if you have a particularly low end PC, there is a chance these meshes will impact your performance.

If you are worried about performance, I recommend testing this mod before deciding whether or not to use it, only installing it on custom races (so everyone and their mother aren’t using the high poly meshes) or just not installing it at all, to be on the safe side. Non-UNPC/UNPCM ClothingDungeon Explorer for UNPBA conversion of the popular TES4 mash-up set, Dungeon Explorer.

Converted for the UNPB body type. Unlike most of my mods, the outfit is only available by use of the console. Download medal of honor allied assault pc completo.

Typing “help explorer” or “help cove” into your console should get you the item references needed to use “player.additem”.Additionally, this is not the original version. The original version of the file received legal takedown issues due to the use of an Oblivion dagger mesh. Please refrain from reuploading the original version anywhere. It’s not a big difference, but it’s the difference between legal and illegal.I didn’t think I needed to add this, but it should go without saying you can’t upload this one to the nexus. Huntress for UNPBA part conversion of the popular Huntress outfit, well known in TES4: Oblivion. Thanks to Aery Soul/AlfaSeed for permissions to distribute this little number, and please, check out AlfaSeed’s work: Nordic Carved Bikini for 7BOI know I’m not nisetanaka, but his bikini armors are so damned good, it inspired me to take a crack at it myself.

It seems that several players are confused about how to use custom bodies and BodySlide in Mod Organizer (MO). The process is very straightforward, so I decided to write instructions as quick link to be shared. Change log of this post can be found from reply #1 CBBE and Mod Organizer Calientes Beautiful Bodies Edition -CBBE- does not require any extra steps with Mod Organizer.

I hadn’t intended to release it publicly, but it ended up having about 3 times as many parts as I’d intended and I just kind of said “fuck it, I guess I’ll release it”.You can see all the available options in the screenshots, and the readme tells you how to get it (or you can just use AddItemMenu like I know you all do). It was fun to make. Might make another.And yes, I know I copied nisetanaka’s configuration. It was intentional. A respectful imitation of the best.There are some alt cubemap options for people who don’t like the pure silver look, including vanilla style, if you prefer that vanilla dulled look.And if you like this and you live under a rock, you can find more like it by the master of bikini armorAigis ArmorA conversion of NIHS’ Aigis Armor from TES4: Oblivion. It’s not for any specific body type, does not have a slider, and requires no special body textures. Improved Amulet of StendarrJust an Amulet of Stendarr replacer with actual 3D necklace mesh and high poly amulet.

Also a much nicer texture, made by Eiries. Locations and QuestsAether Suite 3.9.0 – Project KnOxTHIS MOD CONTAINS IMAGES AND SITUATIONS WHICH SOME PLAYERS MAY FIND DISTURBING. IF YOU ARE EASILY UPSET OR HAVE SEVERE FORMS OF ANY COMMON PSYCHOLOGICAL TRIGGERS, PLEASE BEWARE OF THE NIGHTMARE PORTION OF THIS MOD.There used to be some fake lore here.

It’s gone now.Welcome to the Aether Suite. A fancy name for the compilation of my random imaginings over the past (insert far too large number here) of years, and a vague attempt to make it lore friendly.

At least, about as lore friendly as a Japanese school and a cyberpunk town can get. More like lore accepting? Lore embracing?

Trying its best not to offend lore in case lore stops calling it? Something like that.The Aether Suite is made up of five modules:Arclite Community College – An idealised representation of a Japanese school, as imagined by one very bored weeb. Comes in dry and rainy versions.Knox – A medium sized cyberpunk setting, as imagined by one very bored geek.Photographer’s Studio – A studio designed specifically for the taking of character based screenshots.Hot Springs Hotel – Onsen! More weebishness.Back Rooms – Random Rooms for me to indulge my creative side. Your follower cannot travel to these rooms, and returning from them requires you to use the Aether Suite teleport to get back to the lobby.

Academy Module: Christmas Location Addons for the ASBoth locations absolutely require the Aether Suite to work, and both can be accessed from different spots inside the Red Robin Lounge. 2015’s is a little less unique, since I used less custom resources to make it, but it’s still good for some Knox Christmas themed screens.Additionally, all the resources I used are free-to-use and have links to the originals, or you can use them directly from my mods here (in the case of the Oblivion ports). 2016 also contains some new fairy light and icicle resources that I made myself, and are of course also free-to-use. So anyone planning to put together something a little christmassy this year, you can feel free to use the resources within.The resources in 2015 are also in 2016 (as well as many more) so I recommend if you intend to install both, let 2016 overwrite 2015. Dawnwood ShallowsA player home with an emphasis on aesthetics.

Mostly designed as a small and attractive screenshooting location, and with most of my mods. The WoodsThis mod is a small and simple outdoor forest styled location for screenshooting. It’s in its own worldspace and is focussed entirely on looking nice. To reach it type “cow ThWoods 0,0″ into your console (with the typo). There isn’t anything beyond the trees, so it’s not worth your time to explore.

Skyrim Uunp Hdt Body

Screenshots Clearwater GrottoYet another pretty exterior worldspace with pretty things and prettiness. Because pretty. Empt’s ShackA medium sized cluttered shack, originally designed for my character Empt. It’s mostly uninteractive, and designed entirely with screenshooting in mind.It can be found in the middle of the Morthal swamp. InkhavenInkhaven is a comfy little home for mages (and their partners) designed purely with aesthetics in mind. There are little to no interactive elements, and the entire house was built for screenshooting purposes.It’s located on the edge of the Morthal swamps.I hope you really like black books. Other Mods Halo’s Poser S 1.8The main poser.

It’s all about Halo’s Poser. Pinup Poser is in the past.MK Poser v1.0A separate poser with extra cute and/or sexy poses.Knox Poser v0.7A separate poser with 105 object poses designed for use within the Aether Suite, particularly Knox.FuwaPose v5.0A poser designed for those who likes staves or have large breasts, or both.Public PoserAn empty pose mod. 405 empty pose slots, or 1215 empty pose slots.

Designed so that pose makers have somewhere to dump their poses.(405 slots)(1215 slots)LilimLilim is a 224 year old magical construct. Once upon a time she was a Breton, but a chance encounter with a certain malevolent Queen changed all that.Now she’s not sure what she is, but she’s here in many forms to help you kill stuff and look good doing it.She comes in 2 mods. 1 containing more recent representations of Lilim, and one containing older representations. All of them use her most up to date textures and meshes though.Find Legacy Lilim at The Frozen Hearth in Winterhold, or Crisis Lilim at the Thaumaturgist’s Hut in Morthal. ThurindirThurindir is a 100% voiced follower mod. He is a Thalmor Justiciar, with a sharp tongue and an unpleasant disposition.

You can read more about him in the readme files. He’s in the Thalmor HQ in Solitude.Also, I forgot to include credits in the readme, so here they are:-favoredsoul for the body mesh-geonox for the face normals and I think the body textures-urshi for parts of the face texture-mackoms for parts of the face texture ChellyA testbed follower to see if I could make a follower from a character generated with ECE. She’s also one of my personal player characters.She’s a Breton, a vampire, a thief and an archer, and she will follow you to the ends of Nirn.WARNING: THIS MOD REMOVES THE DEFAULT BOW FOR FOLLOWERS. ALL FOLLOWERS. IF YOU DON’T WANT THIS TO HAPPEN, DON’T USE HER. Personally I recommend not being a cheap bastard and giving your followers a decent bow, if you insist on them being an archer. IlaraA headless hottie with a love for beating things with her baton.Ilara is unique in a number of ways, but perhaps you just like girls who carry their heads on their waist?

You’ll get all the information you need to find her when you load up the file. J’zira’s CollectionJ’zira’s Collection was my first ever Skyrim mod. It contains a large set of Japanese themed weapons, as well as a custom voiced companion.While I am proud of what I accomplished with this mod, I do not recommend it, as the weapons were simple conversions of old, low quality Oblivion mods I’d made, and J’zira has little to offer in the way of conversation. Weapons of Tall TalesA mod containing a collection of unique and varied one and two handed melee weapons. Each weapon has a back story to be found somewhere in Skyrim on a piece of parchment, and there are a couple of legendary original versions of the weapons which can be forged, hidden away divines only know where.While I personally think the weapons look good, the mod was not well received, so I have to assume it’s not as good as I’d like to think. Just a forewarning, for those considering download. Conjure Mr.

CheesyJust a silly mod. Took me 20 minutes, and I didn’t even remove the lightning effects. It’s just a storm atronach made from cheese. All the same stats.

You can find the spell book on your bed in the Hall of Attainement, Mages College, Winterhold. ScreenshotsHToolsVarious equippable tongues and feet to aid with screenshooting. All can be found in barrels in QASMoke.

The Crap ChuteAs the name implies, the crap chute is a pile of crap. A few things which have accumulated on my hard drive but don’t have any particular relation to anything. Custom items or weapons made for various characters or followers.

I decided to put them into a pack, and release them.The pack contains:A Noodle inspired Cat MaskA fedora which probably won’t fitA pair of pretty nice glassesGutter – A daggerScythe – Previously of the Insanity’s Servator mashupBaton – Previously of the Ilara followerBlack Bonemold Bow – Previously of the Chelly followerRapier – Previously of the Lilim followerRiding Crop – Previously of the Lilim followerVitriol and Vitriol Dagger – Previously of the Lilim FollowerTenderizer – Warhammer seen being wielded by RuHalo’s OverlaysTHIS FILE IS A MODDERS’ RESOURCE. I DO NOT WANT ANY “IT DOESN’T WORK” OR “HOW DO I USE” COMMENTS PLEASE.THESE ARE FOR UNP BODY TYPES. THERE WILL BE NO CBBE VERSION.Just a bunch of png overlays to be applied to your msn files for unique little details. They can be applied with any software that supports dds files. (Photoshop, GIMP, etc) The overlays should be seamless, regardless of what you use, but they are likely to work better on some bodies than others, depending on what I made them for.All the folder names are self explanatory, so try them out and see what suits you.The one you’ll care about the most is probably the armpit fix, which makes most armpits appear smooth in-game, rather than messed up and shadowed like normal.Special credits on the “Six Pack” abs type to SvarogNL, for the rib muscles from UNP Fitness Blender. Alright, so I’m new to modding, especially with Skyrim(despite the fact that I’ve been playing modded Skyrim gamesaves on the 360 for the last two and a half years).I’ve downloaded and installed FNIS, as it is required for your Pinup Poser mod. And I’ve downloaded the archive containing Pinup Poser.

However, no matter what I do, I CANNOT extract the folders and files from the archive. It always gets to about 6% before the progress window disappears and I get an error ping sound from my laptop.

But nothing else pops up to tell me that it wasn’t complete. And yes, none of the files were extracted, I checked and rechecked several times. They don’t appear in the Skyrim folder(with the SkyrimPrefs file, right?).You think it’s got something to do with the UNP mod I have installed? Or the fact that I downloaded FNIS via NMM? Or possibly even the fact that I have NMM open while I’m trying to extract the Pinup Poser folders and files? Or is it because I’m not extracting to a folder I designated solely for Pinup Poser?. Well, from your description, a few things could be the issue here.

1: The archive you downloaded might not have downloaded properly. If the archive is corrupt, then extraction wouldn’t work. 2: I’m not sure what program you’re using to extract it, but if you’re not using 7-Zip, I recommend you do so. WinZip and WinRAR both have a tendency to fail at properly extracting.7z files. 3: Are you using NMM? If you’re trying to install via NMM, I imagine it probably wouldn’t work properly because the archive isn’t NMM compatible. Definitely not downloading with NMM.

I read every bit of your instructions, and I pretty much already knew that I couldn’t download with NMM being that it’s only here that you can find it, rather than the nexus.But I am using WinRAR. It’s never failed in extracting files before, so I don’t know. I think I’ve extracted from a few 7z files, but I could be wrong. I’ll see if that’s the problem and will download 7Zip later today then.The funny thing is though, I have Pinup Poser showing up in the NMM plugin list, which is strange because I didn’t download it using NMM. The apartment looked like crap because it had a lot of lighting issues previously. Whether anyone else thought it did doesn’t really matter to me. It did for my purposes, and it’s for me I did it.The apartment was split because I wanted to use multiple shadow casters in each room, and in general more small light sources.

Something which, thanks to Bethesda, is impossible. The maximum shadow casting light sources within a cell is 4. The maximum light sources affecting a tile is 4. This means the outer radii of lights in other rooms were preventing me using more lights in each room, and it also means I could use only 1 shadow caster per room. My choice was to break it up, so I could make it look how I wanted to in the first place.And I’ll look into the box if I remember. I’m sure the inventory setting is just off in the nif. If you’re willing to learn how to edit the FNIS text files, then certainly.

You can delete the appropriate animation references from the text file inside meshes/actors/character/animations/HalosPoser/. It’s called FNISHalosPoserList.txt and basically all you need to do it open it up, find the entries for the names of the poses (the pair and threesome poses would likely have names with some sort of reference to what there are in them, but I can’t tell without checking and I’m lazy) and delete them. You can then use the FNIS for Modders tool, regenerate the behavior from the edited text file (which is as easy as selecting it in a window after clicking a generate button) and then re-running the FNIS for Users tool. After that, the poses won’t be in the behaviors any more.

As for the esp, if you want to remove the poser rings and spells themselves, you can use the CK or tes5edit, but the whole mod.won’t. break if you leave them there and just ignore them.As for more specific packs. Definitely not. I used to make each module into its own poser and I got so many complaints and so much flak about it I will never release my poses in any way but one big poser. What an amazing resource for players and modders alike!

Thank you so much.I am making a mod where I would use the library of idles to give flavor to dialogues and situations. While I do it I need to sort the idles and attach ‘tags’, so there is a context-filename relationship (I renamed all with running number as well, I made batch tool to rename, create fnis instructions and psc script with one click). From this there would be a short way to make full modders resource to apply idles based on easy-to-understand-tags, such as “unisex, standing, authoritative, refuse” or “female, lay, wait, bored” etc. It’s early stages but perhaps this is interesting to you or you want to have your say in it, in any case it would be nice to have more direct line of communicating. I will not bug you or ask anything of you, but felt like you should be aware of this. More like the real world and the aetherial world, but generally speaking the nightmare is just rampant fanboyism.

Armor

I had the urge to make something silent hill inspired, and it occurred to me with all the magic and strangeness in the ES world, particularly my version of it, a living nightmare didn’t seem all that odd. When you think about things like the haunted mansion in Oblivion, and all the different bubble realms, and daedric realms. I don’t think it would take much more than a strong will and a little errant magical influence to create something terrifying.

I'm still trying to get my head around how UUNP and HDT are meant to work.In my game, my PC is using a UUNP mesh with the HDT system that came with Bodyslide. That all seems to be working reasonably well as I can use UUNP HDT armors.For some reason, when I put a UUNP HDT armor on a female NPC, the mesh of the NPC 'explodes' in seemingly every direction.My understanding is that, except where a mod forces an NPC to use a separate body mesh, NPCs and the PC use the same mesh. So why would an armour work properly on the PC, but not the NPC?Can anyone help me?. I take it you play a female character?

Skyrim Uunp Armor Mods 1

I have never played a female so i may be totally wrong with the following.The files for female 1st person (pc) skeleton and body mesh are actually different to those of the female npcs. In my game the female pc skeleton is found in:actorscharacter1stpersonskeleton.nifThe body mesh is in:actorscharactercharacter assets1stpersonfemalebody0/1.nifactorscharactercharacter assets1stpersonfemalehands0/1.nifThe skeleton for female npcs is in:actorscharactercharacter assets femaleskeleton.nifTheir body mesh is in:actorscharactercharacter assetsfemalebody0/1.nifactorscharactercharacter assetsfemalehands0/1.nifCheck to see if you have these files, and make sure the npcs' skeleton is XPMSE and their meshes are HDT. They may be your solution.Happy modding.Edited by freddark, 23 September 2017 - 12:43 PM. Theirs only 6 things that would cause that explosion:1. HDT being applied to a non HDT Skeleton2.

Custom body armor and or clothing being applied to a vanilla body type (or bbp armor for 1 body type is being applied to a different body type (so in other words, cbbe, unp or any other custom body type armor and or clothing is being applied to bethesda vanilla body type)3. BBP is being applied twice to the female4. Texture not being applied to a mesh (either the mesh is missing or corrupt, however this usually results in a pink texture, however we are talking a body here, so this explosion would be the more likely outcome.)5.

Framerate is going way beyond 60 fps (basically meaning the havok engine is going mental, however this would also happen to your character.)6. FNIS is not being applied to the npc in question. (again this would mean that the female npc(s) are using custom folders) since FNIS applies to the main female skeleton folder (you own character, of which npc do share, but not custom)i don't recognize the name of the npc in question so i can only assume it is custom, so you would need to copy your skeleton to the folder of the npc. And replace their skeleton with your own. Also when running FNIS the animations would apply to the female skeleton for the player, which npc do share. Unless their custom as they would have their own folder.i honestly dont know what to suggest, however i do know that the explosion issue caused by 1 of the things above, which means it is very likely that the npc in question at least does not have a HDT compatible skeleton. Which means that she would have a custom folder.

Or in creation kit, the folder paths are not pointing to your own character skeleton (for the npc(s) in question). An explosion can also be caused by mismatched 0.nif/1.nif (mesh) files. Judging by the pics, I'm going to guess that your character is weight 100 and the NPC has a weight between 1 and 99? If so, then try this:Go into 3rd-person view and open the console.Click on your character.Type: setnpcweight 50Does it explode?Type: setnpcweight 100Is it back to normal now?Look at the NPC and open the console.Click on the NPC.Type: setnpcweight 100Does it get fixed?Type: setnpcweight 0Is it fixed now too?When a character is weight 0, it uses the 0.nif mesh.

When a character is weight 100, it uses the 1.nif mesh. When weight is between 1 and 99, it's a morph of the two meshes. Any inconsistency between the meshes can cause an explosion of vertices. It can be fixed with Outfit Studio, but you have to learn how to use it.