Portal 2 Hammer Tutorial

Portal 2 Hammer Tutorial Average ratng: 6,7/10 4167 votes

Hammer World Editor Tutorials Tutorials on Hammer. April 21, 2012 by R-S. First you’ll need Portal 2 and Steam. Download/Open Hammer. You could have something that looks like this. (Without 4 screens) Click File- New. You’ll have 4 boxes. 1 is camera and 2.

Portal 2 Hammer Tutorial

Contents.OverviewThe editor was first mentioned within, 'An in-game level browser won't be of much use unless Valve figures out how to make designing Portal 2 maps an easier process. The initial view of the Puzzle Creator. (with dropper). Text bubblesHints Initial non-repeating hints. Click a chamber surface tile to select it.

Portal 2 hammer animation tutorial

Click and drag across several surfaces to block-select. Right click selections to change surface portalability. Drag the boundary edge of a selection to move the highlighted surfaces. Press and drag the background to rotate your camera view.

Move the mouse to the far left edge of the screen to open the puzzle item palette.Beginner. Right click an item to change its properties or connect items together. The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.

Tutorial

Use the + and - keys to quickly modify selected chamber surfaces. Press P to change portalability of selected surfaces.

Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view. Rotate the camera view up to work on the ceiling. Rapidly duplicate puzzle items by holding down C while moving them. Use the mouse scroll wheel to zoom in and out. Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.

Some item placements are incompatible and will show an error indication until they are fixed.Early intermediate. Use the adjustment gizmo that appears when you click an item to reposition it on its surface. Double click a surface to automatically expand the selection around all adjacent coplanar surfaces. Block-select surfaces on different planes to select a volume. Look for hotkey shortcuts along the right side of menus.

Portal 2 Hammer Tutorial

The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber. Are your puzzles too dark?. (large).

'Push out'. A radial menu with voting criteria for a map, including 'confused' and 'stuck'. Various 'upgrade' badge textures. Unidentifiable. Observation room with adjustable size. The puzzle creator had a cut feature called Budget. Budget is a limitation in creating.

Portal 2 Hammer Tutorial

If it goes to 0, you can't make items anymore. It was replaced with Compile Error if there's too much items in the map.ModificationsModifications are addons that add custom content to the PeTI Puzzle Maker and/or styles.BEEmod and BEE2BEEmod, or Ben and August's Extended Editor, is a well-known modification for the PeTI which adds 10 extra items to the in-game palette, including. A download and more information about the mod can be found at.BEE2 is the second version of the BEEmod. BEE2 is a standalone app which allows the user to choose the items available on the palette from a wide range of custom items. It also includes Carl Kenner's Stylemod, allowing you to choose between styles such as 1950s and Overgrown.

It can be downloaded at, along with TeamSpen210's Addons.BEE2.4 is a new version of the BEE2 which has been completely rewritten in Python by TeamSpen210. It includes lots of new features including multiple game support, stylevars which can be used to configure the behavior of things, and many new compiler features. This new version is available on GitHub at, and the official Discord server can be found at. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.The BEE2 allows the user to select from a wide range of Valve-made and custom test elements, such as the large version of the and warm light strips.

It also allows you to select a style in which the chamber will be built (such as 1950s Old Aperture). In the BEE2.4, you can also choose the background music, what voice lines are present (if any), the skybox (used for fog in larger chambers and bottomless pits) and the entry/exit videos, if the style supports them. For example, you could make your map in a 1970s Enrichment Sphere with bottomless pits and the talking to the player, while plays in the background.Gallery Puzzle Creator.

Here is a basic description of the Hammer interface.