Fallout 3 Companions Die

Fallout 3 Companions Die Average ratng: 9,0/10 486 votes
Fallout 3 first companion

Fallout 3 Companions Die List

Flags 'essential' the player's companions, plus Red, Shorty, Sticky and Sydney, so that they will not die.In contrast to version 1.0, this is not done through dialogue, but through a global script, that will switch the follower back to non-essential if they are currently engaged in combat with the player.Because the script only executes every five seconds, it is possible that the companion may not die immediately if the player decides to kill them, instead falling unconscious. If that happens, just wait for them to get back up, choose a slow-to-kill weapon like a baseball bat or pistol and attack slowly until they turn hostile - they should then die provided you are in combat for more than five seconds.If the player is not attacking the companion, they should remain 'essential' so long as their status is set to 'hired'. The exceptions are Red, Shorty, Sticky and Sydney, who will remain 'essential' all the time they are not in combat with the player.

Fallout 3 How To Make Companions Not Die

When I was a novice I went nuts over Butch being a companion, threw him into some Enclave Power Armor with a Plasma Rifle, and he proceeded to die to 3-4 raiders. The only usable companions were Charon, Dogmeat and Fawkes. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Fallout 3 for Xbox 360. There are 8 permanent companions available to the player in Fallout 3. All companions except for Dogmeat and Charon have a Karma requirement that must be met if the player wishes to enlist that companion (listed in parentheses). If the player ever tells a companion to wait, but forgets where.