Call Of Chernobyl Detector

Call Of Chernobyl Detector Average ratng: 5,7/10 8085 votes

This is a fun retexture for first detector.This is red and has a RAD sign. Increased Svarog Detector base price from 15500 to 20000 RU. Made for Call of Chernobyl 1.4. Version 1.1: - Professor Sakharov and Professor Hermann now sometimes sell Veles (rare) and Svarog (very rare) detectors. If you have the 'Heavy Pockets' achievement, they will always have Veles and Svarog detectors to sell.

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  1. Call Of Chernobyl Detector

The Zone Survival Guide - Call of Pripyat - Anomalies & EmissionsZSG NetworkCall of Pripyat GuidesOther- Anomalies & EmissionsModified: 18/8/2010 21:49:56 CETThis page contains information about the different anomalies that can be found in S.T.A.L.K.E.R.: Call of Pripyat.Table of contentAnomaliesEmissionsThe first emissions were witnessed back in 2011, spelling a new and bleak future for the Zone. It is uncertain what exactly is causing these bursts of anomalous energy; some claim that it is the unstable Chernobyl Power Plant that is responsible while others simply think its the very nature of a growing Zone. Appearing as a phenomenon bordering the supernatural, emissions are followed by massive thunderstorms and darkness that turns day into night almost instantaneously - and just moments before the invisible energy is released, the sky turns red in an eery and foreboding manner.

Being exposed to an emission is almost always lethal; seeking cover in the form of a cave or another sturdy structure is likely to shield you from the blast, although the many roaming the Zone reminds you that not every place is safe from emissions. NotesWhen I first witnessed an emission in S.T.A.L.K.E.R.: Call of Pripyat I noticed a strange light falling in the distance - later I discovered that it was merely stalkers on board the shooting out flares during an emission, which I think is a nice detail. You can see some of these flares in the video on the right side.Once you receive the achievement you'll be able to survive emissions, albeit just barely.RadiationAn area of increased radiation - over 50 mR/h. Staying in a radiation zone for longer periods of time is strongly discouraged. NotesThis anomaly cannot be detected with the, and it doesn't appear to react bolts being thrown at it.SpringboardOne of the first anomalies ever recorded - an unstable gravitational field inflicting shock damage to anyone within its radius. Remains active for a week on average.

The amount of damage inflicted changes during its lifetime, ranging from minor bruises, through serious wounds, to instant death. Easy to spot in daylight. Accompanies by air fluctiation above the anomaly, dancing leaves and distinctive crimson-colored stains on the ground. Picked up by all types of detectors, the Springboard can also be revealed by throwing objects into it. NotesThis anomaly cannot be detected with the, and it doesn't appear to react bolts being thrown at it.VortexAn anomaly of presumably gravitational nature. When triggered, the tremendous power of the Vortex drags everything within the radius 10-15 meters towards the center.

Victims drawn into the core have no chance of survival: their bodies are quickly constricted into a tight lump, only to be blown up in a powerful discharge of energy a moment later. The anomaly remains stationary throughout its lifetime (a week on average). Easily recognizable in daylight by the air fluctuation above, dancing leaves, fragments of dismembered corpses lying around and a distinctive dark stain in the center. Highly dangerous at night since it can be revealed only by means of a detector or by throwing metal objects into it. NotesDeals moderate to high amounts of damage. If you are caught in this anomaly your best bet is to try and run out of it; if you fail, use a medkit and save up your energy for a second attempt right after it discharges.WhirligigThe anomaly snatches its victims up in the air and spins them at a breakneck speed.

The exact nature of the Whirligig remains unknown. The anomaly can be recognized by a light whirlwind of dust above and by body fragments scattered in the vicinity. Victims caught on its outer rim - far enough from the maximum effect zone at the center - can escape the Whirligig with relatively minor injuries.

Call Of Chernobyl Detector

It's a time for brisk walks through the woods with crunchy, colorful leaves underfoot. A time for taking deep lungfuls of crisp, fresh air. A time for stuffing diet sausages into your mouth while firing panicky rounds from an inaccurate pistol as irradiated dogs leap and snarl from the thick undergrowth. A time for the, for.While it adds a number of new features and elements, Autumn Aurora also serves as compilation mod, so it adds a bunch of stuff that's appeared elsewhere. Add that to the fact that It's been ages since I've played any 'vanilla' version of the Stalker games, and having used various mods over the years like Complete, LURK, the Zone Reclamation Project, Oblivion Lost, Misery, and others, I have completely lost track of what was included in the original games, which mods add which weapons, animations, sounds, textures, features, bug fixes, and so on.

In other words, some of the following may seem a bit familiar if you've already spent some time in modded versions of Shadow of Chernobyl or the other Stalker games.First things first, though: the Autumn look. It's nice, though subtle. The Zone feels considerably more Autumn-like, with some orange, red, and amber shades and tones, though it preserves the bleak and hopeless nature of the Zone from the original game. The mod adds some new tree, grass, and plant models, textures, and colors, using an edited version of the pack. There are some revised weather effects, and new sounds - again, nothing that's going to hit you over the head or radically change the feel of the game, but you'll definitely notice improvements over the original and changes from some of the other mod packages out there.A number of tweaks from the mod serve to retrofit Shadow of Chernobyl with elements from Call of Pripyat. Artifacts aren't just bumping along on the ground, completely visible, as they used to be.

You'll need a detector to even know they're nearby, and they'll remain invisible until you're within very close range (similar to artifacts in CoP). This is a great addition, because artifact hunting is not only fun, but such sought-after relics should be a little harder to come by than just spotting and collecting them like Pac-Man dots. There are three different detectors available in the game, from the barely-functional Echo to the much more precise Bear.Keeping your gear in workable order is important, as anyone who has had a misfire during a frantic bandit encounter can tell you. In addition to paying vendors to fix your guns, there are weapon repair kits you can carry around with you, and they're actually fairly common in the world as loot (I found three of them within a few hours of play). There are also repair kits for keeping your armor in good shape, though they seem to be much harder to come by, as I only spotted one during my time with the mod.Medkits, when used, don't instantly heal and aren't instantly consumed.

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While you're using one, you won't be able to fire a weapon, so you'll have to hole up in some cover for a few long seconds as you listen to the sounds of first-aid being applied. What's more, your health won't instantly spring up, but ever-so-slowly climb back to normal. And, you can't just pop open three medkits at once: while the effects of one are underway, you can't use another until the first has finished.There are spots to sleep, giving you the option to crank the clock ahead, if you're looking to run some daytime excursions and avoid the pitch blackness of night (I think this was part of vanilla Call of Pripyat). There is also a requirement to eat, and it's pretty well balanced: I never felt like I was constantly having to stuff food in my craw, but it happened often enough that I'd always remember to bring food along on expeditions.Add in an extremely minimal HUD, a few new weapons, and a smooth, bug-free experience, and you've got a nice mod for rediscovering the dark and spooky embrace of Shadow of Chernobyl. It doesn't feel like a major departure or complete overhaul, and doesn't transform the game into anything we haven't seen before, but it adds some subtle changes and plenty of enjoyable features. If you're looking for a break from a mod you've been using for a while, or looking to mod Shadow of Chernobyl for the first time, this is a good place to start.Installation: It's from Moddb, but it's got its own installer, so there's no manually mucking around with a bunch of folders and files. One note: if you play Stalker via Steam, there may be a conflict with the Steam overlay.

If you experience any start-up crashes.